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F) In40
A) Rm30
S) Rm30
E) Am50
R) Ty6
I) Gd10
P) Rm30

Health: 150 Karma: 46
Resources: Gd Pop: 10 in Dimension X

Known Powers:
Claws: Am material, Rm Edge
Fangs: Ex Edge to a grappled opponent.
Heightened Senses: Mn Smell, In Hearing
Tracking: Am
Berserker Rage: Bloodbath can fly into a rage, losing Karma and “going berserk.” Bloodbath must make a Yellow Psyche FEAT must be made to come out of it. While it may be bad, he gains the following power stunts:
-Mental Resistance: Un resistance to mind control and other mental attacks.
-All Stun results are ignored
-All attacks are +1cs to hit


Talents: Wrestling, Martial Arts B

Contacts: Stump Wrestling