Health: 150 Karma: 46
Resources: Gd Pop: 10 in Dimension X
Claws: Am material, Rm Edge
Fangs: Ex Edge to a grappled opponent.
Heightened Senses: Mn Smell, In Hearing
Berserker Rage: Bloodbath can fly into a rage, losing Karma and “going berserk.” Bloodbath must make a Yellow Psyche FEAT must be made to come out of it. While it may be bad, he gains the following power stunts:
-Mental Resistance: Un resistance to mind control and other mental attacks.
-All Stun results are ignored
-All attacks are +1cs to hit
Talents: Wrestling, Martial Arts B
Contacts: Stump Wrestling