Anton Zeck
F) Gd10
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Rm30
Health: 60 Karma: 60
Resources: Gd Pop: 0
Known Powers:
None
Equipment:
Stealth Suit: Zeck wears a stealth suit that provides him with the following:
-Body Armor: Ex protection vs. Physical and Energy
-Wall-Crawling: Rm
-Glass-Cutting Laser: Rm Energy, cuts through Rm material
-Invisibility: Am
-Visor: Provides Anton Zeck with the following power stunts:
--Infrared: Rm
-Laser Track Boots: Creates a laser track, which his boots follow. It allows him to cross over large gaps.
-Offensive Capabilities: The Stealth Suit provides Zeck with the following armaments:
--Energy Boomerangs: Am Force, fires up to 5 areas and returns back to him
--Glue Shots: In ensnarement, fires up to 3 areas
Technological Shurikens: Zeck uses the following types of shurikens:
-Explosive: Rm damage to an entire area
-Tracker: Rm Tracking
Safe-Cracking Device: Am ability to unlock an electronically-locked safe
Talents: Thief, Stealth, Acrobatics, Tumbling
Contacts: Steranko